Postgraduate Diploma in HUD/AR in Helmets and In-Helmet Interfaces
Online Postgraduate Diploma of 800 hours in HUD/AR in Helmets and In-Helmet Interfaces. 8 modules covering UN R22.06, IEC 62471 and Ansys Zemax OpticStudio. Assigned tutor and open enrolment.
Take the controls.
Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Describe display technologies mounted on the helmet.
Understand HUD optics, combiners and waveguides.
Integrate electronics and connectivity into a helmet without compromising protection.
Develop augmented reality content that is useful to the rider.
Evaluate the distraction and cognitive load of interfaces.
Identify the applicable safety and certification regulations.
Develop a complete helmet HUD concept.
Who it's for
- Optical engineer wishing to specialise in HUD/AR in Helmets and In-Helmet Interfaces.
- Consumer electronics engineer wishing to specialise in HUD/AR in Helmets and In-Helmet Interfaces.
- Augmented reality developer wishing to specialise in HUD/AR in Helmets and In-Helmet Interfaces.
- Interface designer wishing to specialise in HUD/AR in Helmets and In-Helmet Interfaces.
- Human factors researcher wishing to specialise in HUD/AR in Helmets and In-Helmet Interfaces.
- Certification engineer wishing to specialise in HUD/AR in Helmets and In-Helmet Interfaces.
- Graduates in engineering or sciences seeking to enter helmet manufacturing.
What you'll work with
- UN R22.06
- IEC 62471
- IEC 60825-1
- Directiva 2014/53/UE
- ISO 15008
- Reglamento (UE) 2016/425
- IEC 62133-2
8 modules · 800 h
1.1Differences between HUD and HMD1.2Augmented reality applied to mobility1.3Field of view and eyebox1.4Focal distance and accommodation1.5Brightness, contrast and ambient light1.6Latency and motion perception1.7Ergonomics and added mass on the helmet1.8Effect on the head's centre of gravity1.9Use cases for the motorcyclist1.10Workshop: requirements for a helmet HUD
2.1OLED and LCoS microdisplays2.2microLED technology for high brightness2.3Diffractive and reflective waveguides2.4Combiners and visor projection2.5Optical aberrations and their correction2.6Optical efficiency and power consumption2.7Eye box and position tolerance2.8Manufacturing and alignment of optics2.9Compatibility with tinted visors2.10Practice: basic optical design in OpticStudio
3.1Low-power processors3.2Batteries integrated into the shell3.3Bluetooth connectivity with motorcycle and phone3.4Rear and peripheral vision cameras3.5Inertial sensors for head tracking3.6Microphones and noise-cancelling audio3.7Thermal management in a closed space3.8Waterproofing against rain3.9Mechanical integration without compromising protection3.10Laboratory: power consumption of a HUD module
4.1Image registration with the environment4.2Head orientation tracking4.3Low-latency rendering4.4Overlay of contextual information4.5Augmented navigation with arrows4.6Blind-spot alerts4.7Interface with smartphone applications4.8Firmware updates4.9Software testing in simulation4.10Case study: alert prototype in Unity
5.1Visual distraction from overlaid content5.2Cognitive load in dense traffic5.3Night vision and glare5.4Binocular rivalry in monocular systems5.5Dizziness and visual fatigue5.6Prolonged use on long journeys5.7Riders wearing prescription glasses5.8User evaluation in a simulator5.9Residual risk management5.10Practice: distraction test with a prototype
6.1Type approval of helmets with electronics6.2Photobiological safety of light sources6.3Laser product safety6.4Radio equipment in helmets6.5Electromagnetic compatibility of the module6.6Lithium battery safety6.7Camera data protection6.8Liability for defective products6.9Regulatory differences between markets6.10Case study: certification matrix for a smart helmet
7.1Analysis of existing commercial products7.2Retrofit versus integrated solutions7.3Product cost structure7.4User experience of purchase and use7.5Business models and subscriptions7.6Application ecosystem and partners7.7After-sales service and repairs7.8Technology trends in the sector7.9Barriers to user adoption7.10Workshop: market analysis of smart helmets
8.1Definition of use cases8.2Optical and display requirements8.3System electronic architecture8.4Augmented interface design8.5Human factors evaluation8.6Certification plan8.7Prototype and testing8.8Conclusions and future lines8.9Report and presentation8.10Final review with the tutor
How you'll learn
Training 100 % online on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. No fixed timetables: students progress at their own pace within the intake, which allows it to be combined with work.
Each module combines theory, guided reading of the original standard and applied exercises. The working software is Ansys Zemax OpticStudio, Unity, Unreal Engine, Blender, Figma, in free, academic or evaluation versions. Tests are studied using real HUD legibility test procedures under intense daylight, distraction tests with a prototype in a simulator, and measurement of the power consumption and temperature of the electronic module. Assessment is continuous per module, plus the final integrating project.
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Describe display technologies mounted on the helmet.
Understand HUD optics, combiners and waveguides.
Integrate electronics and connectivity into a helmet without compromising protection.
Develop augmented reality content that is useful to the rider.
Evaluate the distraction and cognitive load of interfaces.
Where this takes you
Requirements
- Prior technical training or professional experience in the sector. No university degree is required.
- Internet connection and a computer capable of running the programme's software.
- Sufficient level of Spanish to follow technical regulatory texts.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The programme totals 800 hours, spread over 6 to 8 months. That is between 10 and 15 hours per week on average, compatible with a full-time job.
You will work with Ansys Zemax OpticStudio, Unity, Unreal Engine, Blender, Figma. Free, academic or evaluation versions are used, and the tutor indicates the free alternative where one exists.
An own diploma from SEIUM upon passing the continuous assessment and the integrating project. It is in-house training, not an official Ministry qualification.
Yes. Modules passed in a course or postgraduate diploma in the same area are credited towards the higher programme. Check the credit transfer policy when you enrol.
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