Postgraduate Diploma in HUD and Wearables for Riders
800-hour online Postgraduate Diploma in HUD and Wearables for Riders. 8 modules covering ISO 15008:2017, ISO 15005:2017 and Figma. Assigned tutor and enrolment open.
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Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Identify the rider's information needs while riding.
Explain the optical display technologies used in HUDs.
Design visual interfaces that minimise distraction.
Integrate biometric sensors and wearables into the rider's ecosystem.
Define secure, low-latency connected architectures.
Validate devices with users using distraction metrics.
Apply regulations on radio equipment, PPE and data protection.
Who it's for
- HMI interface designer who wants to specialise in HUDs and Wearables for Riders.
- Wearable product engineer who wants to specialise in HUDs and Wearables for Riders.
- Human factors specialist who wants to specialise in HUDs and Wearables for Riders.
- Connected app developer who wants to specialise in HUDs and Wearables for Riders.
- Optical systems engineer who wants to specialise in HUDs and Wearables for Riders.
- Product manager for rider electronics who wants to specialise in HUDs and Wearables for Riders.
- Graduates in engineering or science looking to enter the motorcycle equipment sector.
What you'll work with
- ISO 15008:2017
- ISO 15005:2017
- UNECE Regulation No. 22 (Series 06)
- Directive 2014/53/EU
- Regulation (EU) 2016/425
- Regulation (EU) 2016/679 (GDPR)
- IEC 62133-2:2017
- Royal Decree 1428/2003 (General Traffic Regulation)
8 modules · 800 h
1.1Rider information needs1.2Visual load and eyes-off-road time1.3TFT dashboards versus helmet display1.4Navigation, speed and alerts as content1.5Distraction and its impact on risk1.6Design principles for riding1.7Differences between urban, touring and track use1.8Current HUD and wearables market1.9User expectations and acceptance1.10Case study: information inventory of a touring motorcycle
2.1Combiner optics and waveguides2.2OLED and LCoS microdisplays2.3Virtual focal distance and accommodation2.4Field of view and eyebox2.5Luminance and contrast in full sunlight2.6Integration into a visor or external module2.7Power consumption and thermal management2.8Weight and its effect on the neck2.9Limitations with glasses and tinted visors2.10Laboratory: luminance measurement of a HUD module
3.1Information hierarchy and priorities3.2Typography and angular size3.3Colour, contrast and night-time visibility3.4Pictograms and visual language3.5Placement in the peripheral visual field3.6Animations and alert management3.7Customisation by riding mode3.8ISO standards for visual presentation3.9Interface prototyping3.10Workshop: layout of HUD screens in Figma
4.1Connected bands and smartwatches4.2Heart rate and HRV sensors4.3Fatigue and drowsiness detection4.4Body temperature and heat stress4.5Inertial sensors on the body4.6Integration with airbag vests4.7Privacy of health data4.8Sensor accuracy and validation4.9Use in competition and training4.10Practice: biometric logging during a ride
5.1Bluetooth Low Energy and GATT profiles5.2Integration with smartphone and navigation5.3Communication with the ECU and motorcycle dashboard5.4Companion apps and cloud platforms5.5Wireless firmware updates5.6End-to-end information latency5.7Range and battery management5.8Cybersecurity of wearable devices5.9Interoperability between brands5.10Laboratory: connecting a wearable to an app
6.1Driving simulator testing6.2Closed, controlled circuit testing6.3Measuring visual and cognitive distraction6.4Eye tracking with eye-tracking glasses6.5NASA-TLX mental workload questionnaires6.6Safety protocols for testing6.7Statistical treatment of distraction metrics6.8Design iteration following testing6.9Usability and safety report6.10Case study: distraction assessment of a commercial HUD
7.1Helmet accessories under UNECE R22.067.2Regulation (EU) 2016/425 and connected equipment7.3Directive 2014/53/EU on radio equipment7.4Electromagnetic compatibility of devices7.5Lithium battery safety7.6Processing health data under the GDPR7.7Liability for accidents caused by distraction7.8ISO standards for dialogue and visual presentation7.9Use of devices under the General Traffic Regulation7.10Case study: compliance analysis of a HUD
8.1Concept definition and use case8.2Target user profile8.3Hardware and software architecture8.4Visual interface design8.5Functional or simulated prototype8.6Testing with volunteer riders8.7Regulatory review of the device8.8Product presentation8.9Report and presentation8.10Final review with the tutor
How you'll learn
100% online training on the SEIUM campus, with downloadable material, recorded classes and a dedicated technical tutor. No fixed timetable: students progress at their own pace within the enrolment window, which makes it possible to combine with work.
Each module combines theory, guided reading of the original standard and applied exercises. The software used is Figma, Unity, Android Studio, Tobii Pro Lab, ProtoPie, in free, academic or evaluation versions. Assignments are based on real procedures for HUD interface prototyping, distraction testing with eye tracking, and integration of biometric wearables with apps. Assessment is continuous per module plus the final integrative project.
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Identify the rider's information needs while riding.
Explain the optical display technologies used in HUDs.
Design visual interfaces that minimise distraction.
Integrate biometric sensors and wearables into the rider's ecosystem.
Define secure, low-latency connected architectures.
Where this takes you
Requirements
- Prior technical training or professional experience in the sector. No university degree is required.
- Internet connection and a computer capable of running the programme's software.
- A level of Spanish sufficient to follow technical regulatory texts.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The programme totals 800 hours, spread over 6 to 8 months. That is an average of 10 to 15 hours per week, compatible with a full-time job.
You work with Figma, Unity, Android Studio, Tobii Pro Lab and ProtoPie. Free, academic or evaluation versions are used, and the tutor indicates the free alternative where one exists.
A SEIUM own diploma on passing continuous assessment and the integrative project. It is in-house training, not an official qualification issued by the Ministry.
Yes. Modules passed in a course or postgraduate diploma in the same area are credited towards the higher-level programme. Check the credit transfer policy when you enrol.
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