Course in Gamification Applied to Insurance
Online 300 h course in gamification applied to insurance. 6 modules covering Regulation (EU) 2016/679 (GDPR), Directive 2005/29/EC on unfair commercial practices and Figma. Assigned tutor and open enrolment.
Take the controls.
Run a real engineering trade-off from this programme. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Explain the fundamentals of gamification and its main mechanics.
Design a gamified experience aimed at an insurance business objective.
Apply game incentives to insured-party risk prevention.
Assess the lawfulness of data processing under the GDPR.
Detect dark patterns and ethical risks in design.
Define indicators of participation, retention and claims frequency.
Plan the implementation and measurement of a gamified pilot.
Who it's for
- Customer experience designer in insurance who wants to specialise in Gamification applied to insurance.
- Loyalty manager who wants to specialise in Gamification applied to insurance.
- Product manager of insurer apps who wants to specialise in Gamification applied to insurance.
- Risk prevention specialist who wants to specialise in Gamification applied to insurance.
- Customer behaviour analyst who wants to specialise in Gamification applied to insurance.
- Digital engagement consultant who wants to specialise in Gamification applied to insurance.
- Graduates in engineering or sciences seeking to enter insurance companies.
What you'll work with
- Regulation (EU) 2016/679 (GDPR)
- Directive 2005/29/EC on unfair commercial practices
- Regulation (EU) 2022/2065 on digital services (dark patterns)
- Directive (EU) 2016/97 on insurance distribution (IDD)
- Organic Law 3/2018 (LOPDGDD)
- ISO 9241-210 (human-centred design)
- ISO 39001 (road traffic safety management systems)
6 modules · 300 h
1.1Definition and difference from play1.2Intrinsic and extrinsic motivation1.3Mechanics, dynamics and aesthetics1.4When gamification works and when it does not1.5The risk of trivialising a serious product1.6Business objectives it can serve1.7Application in insurance: prevention and loyalty1.8Sector vocabulary and acronyms1.9Market cases and results1.10Exercise: defining the objective of an initiative
2.1User profiles and player types2.2Interaction and progression loops2.3Points, levels, badges and ranks2.4Challenges, missions and personal goals2.5Immediate feedback and its design2.6Leaderboards and social comparison2.7Tangible and intangible rewards2.8Narrative and the sense of the activity2.9Accessibility and inclusion in design2.10Practice: designing an interaction loop
3.1Safe driving and its measurement3.2Healthy habits and their monitoring3.3Preventive vehicle maintenance3.4Insured-party training as a game3.5Linking to premium discounts3.6Evidence of real behaviour change3.7Persistence of the effect over time3.8The risk of incentivising improper conduct3.9Designing metrics that are hard to manipulate3.10Practice: a safe driving programme
4.1Necessary data and data minimisation4.2Informed and understandable consent4.3Transparency about use in pricing4.4Risk of exclusion and discrimination4.5Social pressure and genuine voluntariness4.6Persuasive design and its limits4.7Protection of minors and vulnerable people4.8Applicable data protection regulation4.9Commercial practices regulation4.10Practice: ethical assessment of a mechanic
5.1Defining success indicators5.2Experimental design and control groups5.3User testing and adjustment5.4Integration with the organisation's systems5.5Programme cost and return5.6Communication and launch5.7Sustaining interest over time5.8Withdrawal or evolution of the programme5.9Documented common mistakes5.10Practice: a measurement plan for a programme
6.1Choosing the business objective6.2User profiles and motivations6.3Complete design of the mechanic6.4Linking to the insurance product6.5Ethical and privacy assessment6.6Experimentation and measurement plan6.7Implementation and communication plan6.8Cost and return model6.9Project report6.10Project defence
How you'll learn
100 % online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: students progress at their own pace within the intake, which makes it possible to combine study with work.
Each module combines theory, guided reading of the original standard and applied exercises. The working software is Figma, Unity, Mixpanel, Google Firebase, in free, academic or evaluation versions. Tests are studied through real prototyping and user-testing procedures, A/B tests of game mechanics, and prevention pilots with a driving app. Assessment is continuous, module by module, plus the final integrative project.
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Explain the fundamentals of gamification and its main mechanics.
Design a gamified experience aimed at an insurance business objective.
Apply game incentives to insured-party risk prevention.
Assess the lawfulness of data processing under the GDPR.
Detect dark patterns and ethical risks in design.
Where this takes you
Requirements
- No prior qualification is required.
- Internet connection and a computer capable of running the programme's software.
- Sufficient Spanish to follow technical regulatory texts.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The programme totals 300 hours, spread over 3 to 5 months. That is an average of 10 to 15 hours per week, compatible with a full-time job.
The programme works with Figma, Unity, Mixpanel, Google Firebase. Free, academic or evaluation versions are used, and the tutor indicates the open-source alternative where one exists.
A SEIUM's own diploma upon passing the continuous assessment and the integrative project. It is in-house training, not an official Ministry qualification.
Yes. Modules passed in a course or postgraduate diploma in the same area can be credited towards the advanced programme. Check the recognition policy when you enrol.
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