Postgraduate Diploma in XR Therapeutic Experience Design
800-hour online Postgraduate Diploma in XR Therapeutic Experience Design. 8 modules covering Regulation (EU) 2017/745 (MDR), IEC 62304 (medical device software) and Unity. Assigned tutor and open enrolment.
Take the controls.
Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Analyse the applications of extended reality in healthcare.
Ground XR experiences in validated therapeutic models.
Design immersive, patient-centred experiences.
Develop XR applications using game engines and open standards.
Minimise motion sickness and ensure safety and comfort.
Design studies to evaluate clinical efficacy.
Plan the regulatory pathway and deployment in healthcare settings.
Who it's for
- Healthcare extended reality developer who wants to specialise in XR Therapeutic Experience Design.
- Therapeutic experience designer who wants to specialise in XR Therapeutic Experience Design.
- Healthcare software engineer who wants to specialise in XR Therapeutic Experience Design.
- Researcher in digital therapeutics who wants to specialise in XR Therapeutic Experience Design.
- XR usability specialist who wants to specialise in XR Therapeutic Experience Design.
- Digital health project manager who wants to specialise in XR Therapeutic Experience Design.
- Engineering or science graduates looking to enter digital health.
What you'll work with
- Regulation (EU) 2017/745 (MDR)
- IEC 62304 (medical device software)
- IEC 62366-1 (usability engineering)
- ISO 14971 (risk management)
- ISO 9241-392 (reducing visual fatigue from stereoscopic images)
- ISO 14155 (clinical investigation)
- Regulation (EU) 2016/679 (GDPR)
8 modules · 800 h
1.1Virtual, augmented and mixed reality1.2Hardware: headsets, tracking and controllers1.3Presence and immersion1.4Avatar embodiment1.5Motion sickness1.6Evidence-based therapeutic applications1.7The digital therapeutics market1.8Clinical limitations1.9Vulnerable users1.10Case study: analysis of an approved XR therapy
2.1Exposure therapy2.2Distraction in acute pain2.3Motor rehabilitation with feedback2.4Cognitive training2.5Virtual mirror therapy2.6Mindfulness and relaxation2.7Motor learning theory2.8Therapeutic dosage2.9Collaboration with clinicians2.10Practice: defining therapeutic goals with a clinician
3.1Patient-centred design3.2Narrative and motivation3.3Therapeutic gamification3.4Adaptive difficulty progression3.5Hand and gaze interaction3.6Accessible interfaces in XR3.7Virtual environment design3.8Spatial audio3.9Guidance and onboarding3.10Workshop: script for an exposure experience
4.1Unity and Unreal engines4.2OpenXR4.3Performance and frame rate4.4Body tracking4.5Integration of physiological sensors4.6Session data logging4.7Deployment on standalone headsets4.8Version control and testing4.9Therapist dashboard4.10Laboratory: Unity environment prototype
5.1Cybersickness prevention5.2Physical safety in the space5.3Headset hygiene5.4Contraindications5.5Visual fatigue5.6Sessions with children and older adults5.7Therapist supervision5.8Crisis management during a session5.9Assessment of adverse effects5.10Practice: evaluating the SSQ questionnaire
6.1Designing pilot studies6.2Controlled trials6.3Outcome measures6.4Presence questionnaires6.5Usability with the SUS6.6Session data analysis6.7Adherence6.8Cost-effectiveness6.9Publishing results6.10Case study: designing a rehabilitation study
7.1Software as a medical device7.2Classification under the MDR7.3IEC 62304 and the lifecycle7.4Usability under IEC 62366-17.5Health data protection7.6Integration into the healthcare system7.7Reimbursement of digital therapies7.8Business models7.9Scaling and support7.10Practice: regulatory plan for an XR therapy
8.1Selecting the indication8.2Clinical and user requirements8.3Experience design8.4Functional prototype8.5Safety assessment8.6User testing8.7Clinical evaluation plan8.8Regulatory analysis8.9Report and presentation8.10Final review with the tutor
How you'll learn
100 % online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: students progress at their own pace within the intake, which makes it possible to combine study with work.
Each module combines theory, guided reading of the original standard and applied exercises. The working software is Unity, Unreal Engine, Blender, OpenXR, Python (pandas), in free, academic or evaluation versions. Trials are studied using real procedures for motion sickness and comfort testing with the SSQ questionnaire, pilot studies with patients, and usability evaluation of XR experiences. Assessment is continuous by module, plus the final integrative project.
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Analyse the applications of extended reality in healthcare.
Ground XR experiences in validated therapeutic models.
Design immersive, patient-centred experiences.
Develop XR applications using game engines and open standards.
Minimise motion sickness and ensure safety and comfort.
Where this takes you
Requirements
- Prior technical training or professional experience in the sector. A university degree is not required.
- Internet connection and a computer capable of running the programme's software.
- Sufficient Spanish to follow technical regulatory texts.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The programme comprises 800 hours in total, spread over 6 to 8 months. That is an average of 10 to 15 hours per week, compatible with a full-time job.
You will work with Unity, Unreal Engine, Blender, OpenXR, Python (pandas). Free, academic or evaluation versions are used, and the tutor indicates the free alternative where one exists.
SEIUM's own diploma upon passing the continuous assessment and the integrative project. It is an in-house programme, not an official qualification from the Ministry.
Yes. Modules passed in a course or postgraduate diploma in the same area are recognised in the higher programme. Check the recognition policy when you enrol.
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