Postgraduate DiplomaHealth, Biomechanics, Wearables & Operational Safety Applications open

Postgraduate Diploma in XR Therapeutic Experience Design

800-hour online Postgraduate Diploma in XR Therapeutic Experience Design. 8 modules covering Regulation (EU) 2017/745 (MDR), IEC 62304 (medical device software) and Unity. Assigned tutor and open enrolment.

Duration800 h
ModeOnline
LanguageEnglish
Start datesSet by the faculty
AwardSEIUM Institute diploma
Virtual lab · try it before you enrol

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Learning outcomes

What you will be able to do

01

Analyse the applications of extended reality in healthcare.

02

Ground XR experiences in validated therapeutic models.

03

Design immersive, patient-centred experiences.

04

Develop XR applications using game engines and open standards.

05

Minimise motion sickness and ensure safety and comfort.

06

Design studies to evaluate clinical efficacy.

07

Plan the regulatory pathway and deployment in healthcare settings.

Profile

Who it's for

  • Healthcare extended reality developer who wants to specialise in XR Therapeutic Experience Design.
  • Therapeutic experience designer who wants to specialise in XR Therapeutic Experience Design.
  • Healthcare software engineer who wants to specialise in XR Therapeutic Experience Design.
  • Researcher in digital therapeutics who wants to specialise in XR Therapeutic Experience Design.
  • XR usability specialist who wants to specialise in XR Therapeutic Experience Design.
  • Digital health project manager who wants to specialise in XR Therapeutic Experience Design.
  • Engineering or science graduates looking to enter digital health.
Standards & tools

What you'll work with

  • Regulation (EU) 2017/745 (MDR)
  • IEC 62304 (medical device software)
  • IEC 62366-1 (usability engineering)
  • ISO 14971 (risk management)
  • ISO 9241-392 (reducing visual fatigue from stereoscopic images)
  • ISO 14155 (clinical investigation)
  • Regulation (EU) 2016/679 (GDPR)
Syllabus

8 modules · 800 h

  1. 1.1Virtual, augmented and mixed reality
  2. 1.2Hardware: headsets, tracking and controllers
  3. 1.3Presence and immersion
  4. 1.4Avatar embodiment
  5. 1.5Motion sickness
  6. 1.6Evidence-based therapeutic applications
  7. 1.7The digital therapeutics market
  8. 1.8Clinical limitations
  9. 1.9Vulnerable users
  10. 1.10Case study: analysis of an approved XR therapy
  1. 2.1Exposure therapy
  2. 2.2Distraction in acute pain
  3. 2.3Motor rehabilitation with feedback
  4. 2.4Cognitive training
  5. 2.5Virtual mirror therapy
  6. 2.6Mindfulness and relaxation
  7. 2.7Motor learning theory
  8. 2.8Therapeutic dosage
  9. 2.9Collaboration with clinicians
  10. 2.10Practice: defining therapeutic goals with a clinician
  1. 3.1Patient-centred design
  2. 3.2Narrative and motivation
  3. 3.3Therapeutic gamification
  4. 3.4Adaptive difficulty progression
  5. 3.5Hand and gaze interaction
  6. 3.6Accessible interfaces in XR
  7. 3.7Virtual environment design
  8. 3.8Spatial audio
  9. 3.9Guidance and onboarding
  10. 3.10Workshop: script for an exposure experience
  1. 4.1Unity and Unreal engines
  2. 4.2OpenXR
  3. 4.3Performance and frame rate
  4. 4.4Body tracking
  5. 4.5Integration of physiological sensors
  6. 4.6Session data logging
  7. 4.7Deployment on standalone headsets
  8. 4.8Version control and testing
  9. 4.9Therapist dashboard
  10. 4.10Laboratory: Unity environment prototype
  1. 5.1Cybersickness prevention
  2. 5.2Physical safety in the space
  3. 5.3Headset hygiene
  4. 5.4Contraindications
  5. 5.5Visual fatigue
  6. 5.6Sessions with children and older adults
  7. 5.7Therapist supervision
  8. 5.8Crisis management during a session
  9. 5.9Assessment of adverse effects
  10. 5.10Practice: evaluating the SSQ questionnaire
  1. 6.1Designing pilot studies
  2. 6.2Controlled trials
  3. 6.3Outcome measures
  4. 6.4Presence questionnaires
  5. 6.5Usability with the SUS
  6. 6.6Session data analysis
  7. 6.7Adherence
  8. 6.8Cost-effectiveness
  9. 6.9Publishing results
  10. 6.10Case study: designing a rehabilitation study
  1. 7.1Software as a medical device
  2. 7.2Classification under the MDR
  3. 7.3IEC 62304 and the lifecycle
  4. 7.4Usability under IEC 62366-1
  5. 7.5Health data protection
  6. 7.6Integration into the healthcare system
  7. 7.7Reimbursement of digital therapies
  8. 7.8Business models
  9. 7.9Scaling and support
  10. 7.10Practice: regulatory plan for an XR therapy
  1. 8.1Selecting the indication
  2. 8.2Clinical and user requirements
  3. 8.3Experience design
  4. 8.4Functional prototype
  5. 8.5Safety assessment
  6. 8.6User testing
  7. 8.7Clinical evaluation plan
  8. 8.8Regulatory analysis
  9. 8.9Report and presentation
  10. 8.10Final review with the tutor
Methodology, software & labs

How you'll learn

100 % online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: students progress at their own pace within the intake, which makes it possible to combine study with work.

Each module combines theory, guided reading of the original standard and applied exercises. The working software is Unity, Unreal Engine, Blender, OpenXR, Python (pandas), in free, academic or evaluation versions. Trials are studied using real procedures for motion sickness and comfort testing with the SSQ questionnaire, pilot studies with patients, and usability evaluation of XR experiences. Assessment is continuous by module, plus the final integrative project.

Accreditable laboratories(EN ISO/IEC 17025) with a rotor test rig, EMC/Lightning pre-compliance, HIL/SIL, vibration/acoustics.
Evidence-driven master's thesis:safety case, test plan, compliance dossier and operational limits.
Industry mentoring:faculty with experience in training, , eVTOL/UAM and flight test.
Flexible format(hybrid/online), international cohorts and support from SEIUM Career Services.
Ethics and safety:a safety-by-design approach, with OT cybersecurity, DIH and compliance as its pillars.
Capstone project

Build it end to end

Your final project follows the real engineering workflow, step by step, reviewed by your tutor.

Selecting the indication

Analyse the applications of extended reality in healthcare.

Clinical and user requirements

Ground XR experiences in validated therapeutic models.

Experience design

Design immersive, patient-centred experiences.

Functional prototype

Develop XR applications using game engines and open standards.

Safety assessment

Minimise motion sickness and ensure safety and comfort.

Career opportunities

Where this takes you

Healthcare extended reality developerTherapeutic experience designerHealthcare software engineerResearcher in digital therapeuticsXR usability specialistDigital health project manager
Admissions & scholarships

Requirements

  • Prior technical training or professional experience in the sector. A university degree is not required.
  • Internet connection and a computer capable of running the programme's software.
  • Sufficient Spanish to follow technical regulatory texts.

Ready to start?

Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.

FAQ

Frequently asked questions

The programme comprises 800 hours in total, spread over 6 to 8 months. That is an average of 10 to 15 hours per week, compatible with a full-time job.

You will work with Unity, Unreal Engine, Blender, OpenXR, Python (pandas). Free, academic or evaluation versions are used, and the tutor indicates the free alternative where one exists.

SEIUM's own diploma upon passing the continuous assessment and the integrative project. It is an in-house programme, not an official qualification from the Ministry.

Yes. Modules passed in a course or postgraduate diploma in the same area are recognised in the higher programme. Check the recognition policy when you enrol.

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