Master'sDesign, HMI & Product Applications open

Master’s in Next-Generation HMI/UX Engineering

Online master's programme of 1,900 hours in next-generation HMI/UX engineering: 12 modules covering in-cabin user experience, information architecture, visual screen design, multimodal interaction, driver distraction, HMI prototyping, infotainment platforms, user evaluation, in-cabin AI and connected services under ISO 15005:2017, ISO 15008:2017 and ISO 15007:2020, with an assigned technical tutor.

Duration1900 h
ModeOnline
LanguageEnglish
Start datesSet by the faculty
AwardSEIUM Institute diploma
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Learning outcomes

What you will be able to do

01

Research driver needs in real driving contexts.

02

Structure the information architecture of multi-screen systems.

03

Design legible and accessible visual interfaces in the cabin.

04

Combine touch, physical, voice and haptic modalities.

05

Assess distraction in line with ISO standards and NHTSA guidelines.

06

Prototype HMIs with graphics engines and Android Automotive platforms.

07

Manage the experience of connected services with ethical criteria.

Profile

Who it's for

  • Automotive UX designers.
  • HMI interface designers.
  • User experience researchers.
  • HMI developers.
  • HMI requirements engineers.
  • In-cabin digital product managers.
  • Engineering or science graduates aiming to enter the automotive industry.
Standards & tools

What you'll work with

  • ISO 15005:2017 (dialogue management principles for in-vehicle systems)
  • ISO 15008:2017 (legibility of in-vehicle visual presentation)
  • ISO 15007:2020 (measurement of driver visual behaviour)
  • ISO 16673:2017 (occlusion method for visual distraction)
  • ISO 17488:2016 (detection response task for cognitive load)
  • ISO 2575:2021 (symbols for controls, indicators and tell-tales)
  • ISO/SAE 21434:2021 (road vehicle cybersecurity engineering)
  • ISO 9241-110:2020 (interaction principles)
  • Figma
  • ProtoPie
  • Kanzi
  • Unreal Engine
  • Qt Design Studio
Syllabus

12 modules · 1900 h

  1. 1.1Evolution of the cockpit from analogue to digital
  2. 1.2The software-defined vehicle and UX
  3. 1.3Driver mental models
  4. 1.4Hierarchy of primary and secondary tasks
  5. 1.5Contextual research in real driving
  6. 1.6Personas and driver experience maps
  7. 1.7Benchmark of infotainment systems
  8. 1.8SUS and UEQ experience metrics
  9. 1.9UX requirements within the V-cycle
  10. 1.10Case study: UX audit of a current system
  1. 2.1Hierarchical versus flat navigation
  2. 2.2Tab and widget systems
  3. 2.3Tasks that can be completed in a brief glance
  4. 2.4Navigation and media flows
  5. 2.5Notification management while driving
  6. 2.6Contextual information based on vehicle state
  7. 2.7User profiles and preferences
  8. 2.8Coordinated design for multiple screens
  9. 2.9Flow maps and low-fidelity prototypes
  10. 2.10Workshop: redesign of the climate control flow
  1. 3.1Typographic legibility at reading distance
  2. 3.2Contrast and luminance in the cabin
  3. 3.3Day and night interface themes
  4. 3.4Design systems and components
  5. 3.5Control iconography according to ISO 2575
  6. 3.6Colour and alert coding
  7. 3.7Functional motion and transitions
  8. 3.8Curved and free-form displays
  9. 3.9Visual accessibility and colour blindness
  10. 3.10Practical: design system for an instrument cluster
  1. 4.1Touchscreens and touch target zones
  2. 4.2Rotary controls and central controllers
  3. 4.3Steering-wheel buttons and physical keys
  4. 4.4Voice and natural language
  5. 4.5Mid-air gestures
  6. 4.6Haptic feedback on touch surfaces
  7. 4.7Gaze tracking as input
  8. 4.8Multimodal fusion and disambiguation
  9. 4.9Smart surfaces with hidden controls
  10. 4.10Lab: voice interaction prototype
  1. 5.1Visual, manual and cognitive distraction
  2. 5.2NHTSA visual-manual distraction guidelines
  3. 5.3European principles on in-vehicle HMI
  4. 5.4Visual occlusion and task time
  5. 5.5Total glance time according to ISO 15007
  6. 5.6Detection response task (DRT) according to ISO 17488
  7. 5.7Lockout of functions while driving
  8. 5.8Physical controls in Euro NCAP protocols
  9. 5.9Dialogue management according to ISO 15005
  10. 5.10Practical: distraction assessment with DRT
  1. 6.1Prototyping in Figma and ProtoPie
  2. 6.2Kanzi and Qt HMI engines
  3. 6.3Unreal and Unity for 3D clusters
  4. 6.4Prototypes in a test vehicle
  5. 6.5Desktop driving simulators
  6. 6.6Integration with simulated CAN signals
  7. 6.7Reusable components and libraries
  8. 6.8Design handoff to development
  9. 6.9Design version control
  10. 6.10Workshop: 3D cluster in Unreal Engine
  1. 7.1Android Automotive OS and Google Automotive Services
  2. 7.2Projection with Apple CarPlay and Android Auto
  3. 7.3Cockpit domain architecture
  4. 7.4Virtualisation with a hypervisor
  5. 7.5Graphics performance and fast boot
  6. 7.6OTA updates of the interface
  7. 7.7Third-party app ecosystem
  8. 7.8Functional safety of the cluster ISO 26262
  9. 7.9Cabin cybersecurity ISO/SAE 21434
  10. 7.10Lab: app for Android Automotive
  1. 8.1Planning usability studies
  2. 8.2Simulator and on-road testing
  3. 8.3Think-aloud protocol
  4. 8.4Performance and error measures
  5. 8.5SUS, NASA-TLX and UEQ questionnaires
  6. 8.6In-cabin eye tracking
  7. 8.7A/B testing on a connected fleet
  8. 8.8Qualitative analysis and coding
  9. 8.9Statistics for UX studies
  10. 8.10Case study: comparative study of two interfaces
  1. 9.1Contextual recommendations based on the journey
  2. 9.2Learning driver routines
  3. 9.3Conversational assistants with language models
  4. 9.4Driver state monitoring
  5. 9.5Data privacy and consent
  6. 9.6Explainability of system suggestions
  7. 9.7The front-passenger experience
  8. 9.8Wellbeing and relaxation modes
  9. 9.9Risk of overload from proactivity
  10. 9.10Practical: design of a proactive assistant
  1. 10.1Vehicle, mobile and cloud ecosystem
  2. 10.2Digital key and keyless access
  3. 10.3On-demand services and subscriptions
  4. 10.4Cloud profiles across vehicles
  5. 10.5Integration with home and calendar
  6. 10.6Remote vehicle notifications
  7. 10.7Vehicle handover experience
  8. 10.8Predictive maintenance communicated to the user
  9. 10.9Dark patterns and commercial ethics
  10. 10.10Case study: activating a feature by subscription
  1. 11.1UX in agile automotive development
  2. 11.2HMI requirements and specifications
  3. 11.3Working with Tier 1 suppliers
  4. 11.4Business and experience metrics
  5. 11.5Design system governance
  6. 11.6Localisation and internationalisation
  7. 11.7Accessibility and inclusion
  8. 11.8Style guides and documentation
  9. 11.9DesignOps in HMI teams
  10. 11.10Practical: HMI specification of a feature
  1. 12.1Definition of the experience challenge
  2. 12.2Research with drivers
  3. 12.3Proposed information architecture
  4. 12.4Visual design and interaction
  5. 12.5Interactive functional prototype
  6. 12.6Distraction and usability evaluation
  7. 12.7Design iteration based on results
  8. 12.8Specification for development
  9. 12.9Master's Thesis report
  10. 12.10Master's Thesis: defence before a panel
Methodology, software & labs

How you'll learn

100% online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within each intake, so the programme is compatible with work.

Each module combines theory, guided reading of the original standard and applied exercises. The working software is Figma, ProtoPie, Kanzi, Unreal Engine and Qt Design Studio, in free, academic or evaluation versions. Tests are studied on real procedures: usability studies in a driving simulator, distraction measurement with a detection response task and prototype testing in a real vehicle. Assessment is continuous by module, plus the final Master's Thesis.

Standards covered: ISO 15005:2017, ISO 15008:2017, ISO 15007:2020, ISO 16673:2017, ISO 17488:2016, ISO 2575:2021, ISO/SAE 21434:2021, ISO 9241-110:2020.

Assigned technical tutor:every module ends with a deliverable that your tutor marks individually.
Standards-based learning:guided reading of ISO 15005, ISO 15008 and ISO 15007 applied to real cases, not as a theoretical annex.
Industry software:Figma, ProtoPie, Kanzi, Unreal Engine and Qt Design Studio, in free, academic or evaluation versions.
Master's Thesis with defence:an interactive in-cabin HMI prototype, evaluated for distraction and usability and specified for development, defended before a panel.
Flexible format:100% online, no fixed timetables, compatible with full-time work.
Capstone project

Build it end to end

Your final project follows the real engineering workflow, step by step, reviewed by your tutor.

UX audit
Audit the user experience of a current infotainment system.
Cluster design system
Create a design system for a digital instrument cluster.
3D cluster in Unreal
Build a functional 3D cluster prototype in Unreal Engine.
Distraction assessment
Evaluate interface distraction with the DRT method.
Master's Thesis
Research, prototype and evaluate a new in-cabin HMI, defended before a panel.
Career opportunities

Where this takes you

Automotive UX DesignerHMI Interface DesignerUser Experience ResearcherHMI DeveloperHMI Requirements EngineerIn-Cabin Digital Product Manager
Admissions & scholarships

Requirements

  • A university degree in engineering, science or architecture, or equivalent demonstrable professional experience.
  • An internet connection and a computer capable of running the programme software.
  • English sufficient to read technical standards.

Ready to start?

Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.

FAQ

Frequently asked questions

The programme totals 1,900 hours over 12–14 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.

You work with Figma, ProtoPie, Kanzi, Unreal Engine and Qt Design Studio, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.

A SEIUM Institute diploma, awarded on passing the continuous assessment and the Master's Thesis. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.

Yes. Modules passed in a course or postgraduate diploma in the same area are recognised in the higher programme. Ask about the recognition policy when you enrol.

A university degree in engineering, science or architecture (or equivalent professional experience), a computer able to run the software and English sufficient to read technical standards.

Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.

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