Master’s in Next-Generation HMI/UX Engineering
Online master's programme of 1,900 hours in next-generation HMI/UX engineering: 12 modules covering in-cabin user experience, information architecture, visual screen design, multimodal interaction, driver distraction, HMI prototyping, infotainment platforms, user evaluation, in-cabin AI and connected services under ISO 15005:2017, ISO 15008:2017 and ISO 15007:2020, with an assigned technical tutor.
Take the controls.
Run a real engineering trade-off from this programme. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Research driver needs in real driving contexts.
Structure the information architecture of multi-screen systems.
Design legible and accessible visual interfaces in the cabin.
Combine touch, physical, voice and haptic modalities.
Assess distraction in line with ISO standards and NHTSA guidelines.
Prototype HMIs with graphics engines and Android Automotive platforms.
Manage the experience of connected services with ethical criteria.
Who it's for
- Automotive UX designers.
- HMI interface designers.
- User experience researchers.
- HMI developers.
- HMI requirements engineers.
- In-cabin digital product managers.
- Engineering or science graduates aiming to enter the automotive industry.
What you'll work with
- ISO 15005:2017 (dialogue management principles for in-vehicle systems)
- ISO 15008:2017 (legibility of in-vehicle visual presentation)
- ISO 15007:2020 (measurement of driver visual behaviour)
- ISO 16673:2017 (occlusion method for visual distraction)
- ISO 17488:2016 (detection response task for cognitive load)
- ISO 2575:2021 (symbols for controls, indicators and tell-tales)
- ISO/SAE 21434:2021 (road vehicle cybersecurity engineering)
- ISO 9241-110:2020 (interaction principles)
- Figma
- ProtoPie
- Kanzi
- Unreal Engine
- Qt Design Studio
12 modules · 1900 h
1.1Evolution of the cockpit from analogue to digital1.2The software-defined vehicle and UX1.3Driver mental models1.4Hierarchy of primary and secondary tasks1.5Contextual research in real driving1.6Personas and driver experience maps1.7Benchmark of infotainment systems1.8SUS and UEQ experience metrics1.9UX requirements within the V-cycle1.10Case study: UX audit of a current system
2.1Hierarchical versus flat navigation2.2Tab and widget systems2.3Tasks that can be completed in a brief glance2.4Navigation and media flows2.5Notification management while driving2.6Contextual information based on vehicle state2.7User profiles and preferences2.8Coordinated design for multiple screens2.9Flow maps and low-fidelity prototypes2.10Workshop: redesign of the climate control flow
3.1Typographic legibility at reading distance3.2Contrast and luminance in the cabin3.3Day and night interface themes3.4Design systems and components3.5Control iconography according to ISO 25753.6Colour and alert coding3.7Functional motion and transitions3.8Curved and free-form displays3.9Visual accessibility and colour blindness3.10Practical: design system for an instrument cluster
4.1Touchscreens and touch target zones4.2Rotary controls and central controllers4.3Steering-wheel buttons and physical keys4.4Voice and natural language4.5Mid-air gestures4.6Haptic feedback on touch surfaces4.7Gaze tracking as input4.8Multimodal fusion and disambiguation4.9Smart surfaces with hidden controls4.10Lab: voice interaction prototype
5.1Visual, manual and cognitive distraction5.2NHTSA visual-manual distraction guidelines5.3European principles on in-vehicle HMI5.4Visual occlusion and task time5.5Total glance time according to ISO 150075.6Detection response task (DRT) according to ISO 174885.7Lockout of functions while driving5.8Physical controls in Euro NCAP protocols5.9Dialogue management according to ISO 150055.10Practical: distraction assessment with DRT
6.1Prototyping in Figma and ProtoPie6.2Kanzi and Qt HMI engines6.3Unreal and Unity for 3D clusters6.4Prototypes in a test vehicle6.5Desktop driving simulators6.6Integration with simulated CAN signals6.7Reusable components and libraries6.8Design handoff to development6.9Design version control6.10Workshop: 3D cluster in Unreal Engine
7.1Android Automotive OS and Google Automotive Services7.2Projection with Apple CarPlay and Android Auto7.3Cockpit domain architecture7.4Virtualisation with a hypervisor7.5Graphics performance and fast boot7.6OTA updates of the interface7.7Third-party app ecosystem7.8Functional safety of the cluster ISO 262627.9Cabin cybersecurity ISO/SAE 214347.10Lab: app for Android Automotive
8.1Planning usability studies8.2Simulator and on-road testing8.3Think-aloud protocol8.4Performance and error measures8.5SUS, NASA-TLX and UEQ questionnaires8.6In-cabin eye tracking8.7A/B testing on a connected fleet8.8Qualitative analysis and coding8.9Statistics for UX studies8.10Case study: comparative study of two interfaces
9.1Contextual recommendations based on the journey9.2Learning driver routines9.3Conversational assistants with language models9.4Driver state monitoring9.5Data privacy and consent9.6Explainability of system suggestions9.7The front-passenger experience9.8Wellbeing and relaxation modes9.9Risk of overload from proactivity9.10Practical: design of a proactive assistant
10.1Vehicle, mobile and cloud ecosystem10.2Digital key and keyless access10.3On-demand services and subscriptions10.4Cloud profiles across vehicles10.5Integration with home and calendar10.6Remote vehicle notifications10.7Vehicle handover experience10.8Predictive maintenance communicated to the user10.9Dark patterns and commercial ethics10.10Case study: activating a feature by subscription
11.1UX in agile automotive development11.2HMI requirements and specifications11.3Working with Tier 1 suppliers11.4Business and experience metrics11.5Design system governance11.6Localisation and internationalisation11.7Accessibility and inclusion11.8Style guides and documentation11.9DesignOps in HMI teams11.10Practical: HMI specification of a feature
12.1Definition of the experience challenge12.2Research with drivers12.3Proposed information architecture12.4Visual design and interaction12.5Interactive functional prototype12.6Distraction and usability evaluation12.7Design iteration based on results12.8Specification for development12.9Master's Thesis report12.10Master's Thesis: defence before a panel
How you'll learn
100% online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within each intake, so the programme is compatible with work.
Each module combines theory, guided reading of the original standard and applied exercises. The working software is Figma, ProtoPie, Kanzi, Unreal Engine and Qt Design Studio, in free, academic or evaluation versions. Tests are studied on real procedures: usability studies in a driving simulator, distraction measurement with a detection response task and prototype testing in a real vehicle. Assessment is continuous by module, plus the final Master's Thesis.
Standards covered: ISO 15005:2017, ISO 15008:2017, ISO 15007:2020, ISO 16673:2017, ISO 17488:2016, ISO 2575:2021, ISO/SAE 21434:2021, ISO 9241-110:2020.
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Where this takes you
Requirements
- A university degree in engineering, science or architecture, or equivalent demonstrable professional experience.
- An internet connection and a computer capable of running the programme software.
- English sufficient to read technical standards.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The programme totals 1,900 hours over 12–14 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.
You work with Figma, ProtoPie, Kanzi, Unreal Engine and Qt Design Studio, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.
A SEIUM Institute diploma, awarded on passing the continuous assessment and the Master's Thesis. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.
Yes. Modules passed in a course or postgraduate diploma in the same area are recognised in the higher programme. Ask about the recognition policy when you enrol.
A university degree in engineering, science or architecture (or equivalent professional experience), a computer able to run the software and English sufficient to read technical standards.
Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.
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