Master’s in Interior Vehicle Design & Packaging Engineering
Online master's programme of 1,900 hours in interior vehicle design and packaging: 12 modules covering the interior design process, cabin architecture, packaging for designers, digital modelling, interior components, CMF, ambient lighting, on-board experience, manufacturability and regulations under UNECE Regulations No. 21 and No. 121 and ISO 3795, with an assigned technical tutor.
Take the controls.
Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Develop interior design themes from briefing to freeze.
Propose cabin layouts consistent with the platform and the user.
Design on real hardpoints while respecting packaging constraints.
Model interiors with digital tools and virtual reality.
Define colour, materials, finish and lighting proposals.
Ensure the manufacturability and regulatory compliance of parts.
Design interiors for autonomous and shared mobility.
Who it's for
- Vehicle interior designers.
- Digital interior designers and modellers.
- Interior packaging engineers who work alongside design studios.
- CMF designers.
- On-board experience designers.
- Interior feasibility engineers.
- Engineering or science graduates aiming to enter the automotive industry.
What you'll work with
- UNECE Regulation No. 21 (interior fittings)
- UNECE Regulation No. 121 (location and identification of hand controls, tell-tales and indicators)
- ISO 3795 (burning behaviour of interior materials)
- FMVSS 302 (flammability of interior materials)
- Regulation (EC) No 1907/2006 (REACH) (chemical substances)
- VDA 278 (thermal desorption analysis of organic emissions)
- ISO 12219-1 (interior air of road vehicles)
- SAE J1100 (motor vehicle dimensions)
- Autodesk Alias
- Gravity Sketch
- Adobe Photoshop
- Autodesk VRED
- Figma
12 modules · 1900 h
1.1Briefing, theme and freeze phases1.2User research and personas1.3Benchmarking of segment interiors1.4Moodboards and brand narrative1.5Cabin ideation sketches1.62D renders with Photoshop and Sketchbook1.7Theme selection in committee1.8From sketch to first 3D volume1.9Roles in a design studio1.10Workshop: three interior themes for a compact car
2.1Two-row, three-row and lounge layouts2.2Horizontal versus vertical architecture2.3Displays as an architectural element2.4Floating console on a flat floor2.5Zoning for driver and passengers2.6Perceived space versus real space2.7Sense of spaciousness and brightness2.8Roof integration and natural light2.9Layouts for MPVs and vans2.10Practical: layout of a seven-seat SUV
3.1Interior hardpoints and design H-point3.2Head and knee envelopes3.3Reach and control zones3.4Vision and obstruction zones3.5Volumes reserved for airbags3.6Clearances for moving parts3.7HVAC and duct constraints3.8Reading packaging sheets3.9Negotiation with the engineering team3.10Lab: design theme on real hardpoints
4.1Conceptual modelling with Gravity Sketch4.2Interior surface modelling in Alias4.3Immersive design in virtual reality4.4Proposal data for review4.5Digital textures and grains4.6Data preparation for model milling4.7Rapid iteration of variants4.8Digital review of the model4.9Optimisation of models for real time4.10Workshop: interior door modelled in VR
5.1Dashboard and instrument cowl5.2The steering wheel and its formal language5.3Door panels and handles5.4Seats as design objects5.5Centre console and stowage spaces5.6Pillar and roof trims5.7Air vents and diffusers5.8Speakers and acoustic grilles5.9Floor mats and footwells5.10Case study: steering wheel for an electric vehicle
6.1Interior colour palettes6.2Leathers, microfibres and technical textiles6.3Grained and painted plastics6.4Wood, metal and natural stone6.5Recycled and bio-based materials6.6Stitching and upholstery techniques6.7Durability and scratch resistance6.8UV radiation ageing6.9Collaboration with CMF suppliers6.10Practical: CMF proposal for three trim levels
7.1Functional and reading lighting7.2Ambient light with RGB LEDs7.3Light guides and diffusers7.4Light as interface and alert7.5Circadian rhythms and wellbeing7.6Integration of light with displays7.7Ambient light reflections in glazing7.8Night-time glare control7.9Lighting scenarios by driving mode7.10Lab: ambient lighting mock-up
8.1Display size, location and shape8.2Physical, touch and haptic controls8.3Information architecture in the cabin8.4On-board voice assistants8.5User profile personalisation8.6The rear-passenger experience8.7Entertainment and connectivity8.8Distraction and safety criteria8.9Interface prototyping in Figma8.10Workshop: charging experience in an electric vehicle
9.1Plastic injection moulding and parting lines9.2Foaming and slush moulding9.3Wrapping and covering of parts9.4Interior tolerances and gap and flush9.5Assembly on the interior line9.6Clips, fasteners and ease of disassembly9.7Tooling and part costs9.8Perceived quality and squeak and rattle9.9Commonality strategies between versions9.10Case study: door panel with three variants
10.1Interior fittings requirements UNECE 2110.2Radii and edges in impact zones10.3Material flammability according to ISO 379510.4Material emissions and odour10.5Tear lines in airbag covers10.6Controls and indicators according to UNECE 12110.7Child safety and child seats10.8Universal accessibility of the cabin10.9REACH chemical restrictions10.10Practical: regulatory check of a dashboard
11.1Interiors for Level 4 autonomy11.2Swivel seats and social configurations11.3Robotaxi and fleet cabins11.4Wellbeing and health on board11.5Modular and upgradeable interiors11.6Circular and dismountable interiors11.7Design for an ageing population11.8Luxury interiors and craftsmanship11.9Electric truck cabins11.10Case study: lounge interior for an autonomous shuttle
12.1Briefing and user research12.2Concepts and theme selection12.3Packaging and cabin architecture12.43D modelling of the interior12.5CMF and lighting proposal12.6Validation in virtual reality12.7Verification of technical feasibility12.8Final presentation to the committee12.9Master's Thesis report12.10Master's Thesis: defence before a panel
How you'll learn
100% online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within each intake, so the programme is compatible with work.
Each module combines theory, guided reading of the original standard and applied exercises. The working software is Autodesk Alias, Gravity Sketch, Adobe Photoshop, Autodesk VRED and Figma, in free, academic or evaluation versions. Tests are studied on real procedures: design-theme reviews in virtual reality, ambient lighting and materials mock-ups and user clinics with interior proposals. Assessment is continuous by module, plus the final Master's Thesis.
Standards covered: UNECE Regulation No. 21, UNECE Regulation No. 121, ISO 3795, FMVSS 302, Regulation (EC) No 1907/2006 (REACH), VDA 278, ISO 12219-1, SAE J1100.
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Where this takes you
Requirements
- A university degree in engineering, science or architecture, or equivalent demonstrable professional experience.
- An internet connection and a computer capable of running the programme software.
- English sufficient to read technical standards.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The programme totals 1,900 hours over 12–14 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.
You work with Autodesk Alias, Gravity Sketch, Adobe Photoshop, Autodesk VRED and Figma, using free, academic or evaluation versions. Your tutor indicates the free alternative wherever one exists.
A SEIUM Institute diploma, awarded on passing the continuous assessment and the Master's Thesis. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.
Yes. Modules passed in a course or postgraduate diploma in the same area are recognised in the higher programme. Ask about the recognition policy when you enrol.
A university degree in engineering, science or architecture (or equivalent professional experience), a computer able to run the software and English sufficient to read technical standards.
Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.
Related programmes
Master’s in Advanced Ergonomics and Human Factors Engineering — eye-tracking, workload, and ISO 15005/15007 applied.
Online master's programme of 1,900 hours in advanced ergonomics and human factors engineering: 12 modules covering human factors and systems, occupational biomechanics, workplace design, cognitive ergonomics,…
Master’s in Data-Driven Design & Usage Telemetry Engineering
Online master's programme of 1,900 hours in data-driven design and usage telemetry engineering: 12 modules covering instrumentation, data infrastructure with Kafka and dbt, usage analysis, experimentation,…
Master’s in Competition Cockpit and SimRacing Design Engineering
Online master's programme of 1,900 hours in racing cockpit design engineering and SimRacing: 12 modules covering FIA Appendix J safety, driver ergonomics, steering wheels and controls,…
More in Design, HMI & Product
All Design, HMI & Product programmes → · How to apply · Fees & financing · Scholarships