Rapid prototyping course with virtual reality

About our

Rapid Prototyping Course with Virtual Reality

Explore the use of virtual reality (VR) for the efficient creation and validation of prototypes. It focuses on the design, development, and testing of immersive prototypes, using specialized 3D modeling and VR tools and software. Participants will learn to transform ideas into interactive virtual experiences, optimizing the design and validation process of products, reducing costs and development time. It connects with disciplines such as industrial design, architecture, and engineering.

This course provides hands-on experience in prototyping in virtual environments, including interaction simulation and immersive visualization. Participants will explore advanced digital prototyping and VR ergonomics techniques, adapting models for real-time validation. This training prepares professionals such as product designers, architects, design engineers, and VR specialists, increasing innovation and efficiency across various sectors.

prototipado rápido
Rapid prototyping course with virtual reality

550 $

Competencies and results

What you will learn

1. Design and optimization of prototypes in virtual reality

  • Explore the creation of interactive 3D models of naval prototypes.
  • Master virtual reality (VR) immersion techniques for simulating marine environments.
  • Optimize the VR user experience for prototype evaluation.
  • Apply user interface and user experience (UI/UX) design principles to naval VR environments.
  • Use specialized VR design and visualization software for prototypes.
  • Conduct tests and analyses of naval prototypes in VR, evaluating functionality and aesthetics.
  • Integrate technical data and specifications into VR models for accurate simulation.
  • Understand and apply agile development methodologies for VR prototyping.
  • Generate reports and detailed documentation on the design and optimization of VR prototypes.
  • Collaborate in multidisciplinary teams for the development of Naval RV projects.

2. Creation of immersive and optimized prototypes for VR

  • Design interactive and visually impactful virtual reality (VR) environments.
  • Master specialized tools and software for VR prototyping.
  • Optimize 3D models for smooth performance in VR environments.
  • Implement intuitive interaction and navigation techniques in VR.
  • Develop VR prototypes that reflect project specifications.
  • Understand the principles of immersion and presence in VR.
  • Learn how to conduct usability testing and gather feedback on VR prototypes.
  • Integrate multimedia elements (audio, video, animations) into VR environments.
  • Explore the possibilities of VR in various fields (architecture, engineering, etc.).
  • Create accessible VR experiences adapted to different devices.

3. Comprehensive user-oriented design and validation (from modeling to manufacturing)

You will learn to integrate the entire product development process, from initial model conception to final validation, applying user-centered methodologies. You will develop skills in parametric design, ergonomics, simulation, sustainable materials, 3D visualization, and manufacturing management, ensuring efficient, safe solutions that meet current industry standards.

1. VR Prototyping: Design, Development and Optimization

  • Design and conceptualization of immersive Virtual Reality (VR) environments.
  • Development of VR prototypes using specialized software and tools.
  • Optimization of performance and user experience in VR applications.
  • Integration of 3D models and digital assets in VR environments.
  • Implementation of interaction and navigation techniques in VR.
  • Creation of intuitive and functional user interfaces for VR applications.
  • Testing and validation of VR prototypes to ensure quality and performance.
  • Adapting VR prototypes for different platforms and devices.

5. Development and evaluation of virtual prototypes

  • Master the analysis of complex aeroelastic phenomena such as flap-lag-torsion couplings, crucial for the stability of aeronautical structures, and whirl flutter, a destructive vibration mode.
  • In-depth study of fatigue, including crack propagation analysis and component life prediction.
  • Develop the ability to dimension and optimize composite laminates, using Finite Element (FE) techniques to simulate their structural behavior under different loads.
  • Study the correct planning and execution of critical joints, such as bonded joints, essential in the manufacture of modern aircraft.
  • Apply the principles of damage tolerance, evaluating the capacity of a structure to resist damage and crack propagation without catastrophically failing.

    Implement Non-Destructive Testing (NDT) techniques, such as ultrasonic testing (UT), radiography (RT), and thermography, to detect and evaluate defects in materials and components without damaging them.

6. VR Prototypes: Design, Development and Evaluation

  • Design and build virtual reality (VR) prototypes.
  • Use specialized software for the design and development of VR environments.
  • Apply 3D modeling and texturing techniques to create realistic objects and scenarios.
  • Implement user interaction with the VR environment through input and tracking devices.
  • Program the logic and behavior of elements within the VR environment.
  • Conduct usability tests and evaluations of VR prototypes.
  • Optimize the performance of VR prototypes for a smooth experience.
  • Analyze the implications of VR in different application fields.
  • Learn about the latest trends and technologies in the field of VR.
  • Develop skills for creating immersive and engaging VR content.

prototipado rápido

Who this program is for:

Rapid prototyping course with virtual reality

  • Graduates in Aerospace Engineering, Mechanical Engineering, Industrial Engineering, Automation Engineering, Computer Science, or related disciplines.
  • Product designers, engineers, and professionals from companies involved in the development of virtual reality, augmented reality, and 3D modeling.
  • Professionals in areas such as architecture, urban planning, interior design, video games, and data visualization who are looking to integrate virtual reality into their workflows.
  • Software and hardware developers interested in creating rapid prototypes and immersive experiences.
  • Researchers and postgraduate students interested in the application of virtual reality in different fields.

    Recommended Requirements: Basic knowledge of 3D modeling, interface design, and programming; proficiency in design software and experience in virtual environments. Fluency in Spanish (ES/EN) at a B2+/C1 level.

  • Standards-driven curriculum: you will work with CS-27/CS-29, DO-160, DO-178C/DO-254, ARP4754A/ARP4761, ADS-33E-PRF from the first module.
  • Accreditable laboratories (EN ISO/IEC 17025) with rotor bench, EMC/Lightning pre-compliance, HIL/SIL, vibrations/acoustics.
  • Evidence-oriented TFM: safety case, test plan, compliance dossierand operational limits.
  • Mentored by industry: teachers with experience in rotorcraft, tiltrotor, eVTOL/UAM and flight test.
  • Flexible modality (hybrid/online), international cohorts and support from SEIUM Career Services.
  • Ethics and security: safety-by-design approach, cyber-OT, DIH and compliance as pillars.

Module 1 — VR Prototype Design: Fundamentals

1.1 Introduction to VR Prototyping: Key Concepts
1.2 User Interface (UI) and User Experience (UX) Design in VR
1.3 Hardware and Software Selection for VR Prototyping
1.4 Design of Optimized Virtual Environments
1.5 3D Modeling for VR: Techniques and Tools
1.6 Texturing and Materials for Realism in VR
1.7 Lighting and Shadows in Virtual Environments
1.8 Performance Optimization for VR: FPS and Latency
1.9 Integrating Interactivity and Control in VR
1.10 Designing Workflows and Iterative Prototypes

2.2 Design of High-Performance Optimized VR Environments
2.2 3D Modeling of Interactive Objects in Virtual Reality
2.3 Implementation of User Interactions and Mechanics in VR
2.4 Optimization of Textures and Meshes for VR Prototypes
2.5 Design of Immersive User Interfaces (UI) and User Experience (UX)
2.6 Development of Multiplatform VR Prototypes (PC VR, Mobile VR)
2.7 Integration of Spatial Sound and Visual Effects in VR
2.8 Testing and Debugging VR Prototypes
2.9 Iteration and Refinement Techniques for VR Prototypes
2.20 Publication and Distribution of VR Prototypes

3.3 Fundamentals of Rapid Prototyping in VR
3.2 Selection of VR Tools and Engines
3.3 3D Design and Modeling for VR
3.4 Implementation of Interactions in VR
3.5 Performance Optimization for VR
3.6 Testing and Validation of VR Prototypes
3.7 Iteration and Refinement in Prototyping
3.8 Development of Rapid Immersive Experiences
3.9 Data Integration and Analysis in VR
3.30 Presentation and Communication of VR Prototypes

4.4 Fundamentals of Virtual Reality Design: Principles and Tools
4.2 Designing Immersive Experiences: UX/UI for VR
4.3 Prototype Development: Introduction to VR Engines
4.4 Optimization for VR: Performance and Scalability
4.5 Iteration and Evaluation: Testing and Feedback in VR Prototypes
4.6 Designing Virtual Environments: Modeling and Texturing
4.7 Developing Interactions: Controllers and Hands
4.8 Rapid Prototyping: Agile Techniques and Methodologies in VR
4.9 Evaluating Prototypes: Metrics and Usability Analysis
4.40 From Concept to Reality: Implementing and Publishing VR Prototypes

5.5 Workflow Design for Virtual Prototyping
5.5 Software and Hardware Selection and Configuration for Prototyping
5.3 Creation of 3D Models Optimized for Virtual Reality Environments
5.4 Design of Intuitive and Interactive User Interfaces for VR
5.5 Implementation of Interactivity and Simulation Logic
5.6 Optimization Techniques for Performance in VR
5.7 Testing and Validation of the Virtual Prototype
5.8 Collection and Analysis of Evaluation Data
5.9 Iteration and Refinement of the Prototype Based on Feedback
5.50 Documentation and Presentation of the Final Virtual Prototype

6.6 Conceptual Design of VR Prototypes: Fundamentals and Planning
6.2 Selecting VR Tools and Engines: Unity, Unreal Engine, and More
6.3 3D Modeling and Texturing for VR: Optimizing for Performance
6.4 Programming and Scripting in VR: Interaction and Functionality
6.5 Implementing Interaction in VR: Controls and Gestures
6.6 Developing the Immersive Experience: User Interface (UI/UX) Design
6.7 Testing and Evaluating VR Prototypes: Usability and Performance Analysis
6.8 Optimizing VR Prototypes: Performance, Graphics, and User Experience
6.9 Iterating and Refining the Prototype: Improvements Based on Feedback
6.60 Presenting and Documenting the VR Prototype: Final Report and Conclusions

  • Hands-on methodology: test-before-you-trust, design reviews, failure analysis, compliance evidence.
  • Software (depending on licenses/partners): MATLAB/Simulink, Python (NumPy/SciPy), OpenVSP, SU2/OpenFOAM, Nastran/Abaqus, AMESim/Modelica, acoustics tools, planning toolchains DO-178C.
  • SEIUM Laboratories: scale rotor bench, vibrations/acoustics, EMC/Lightning pre-compliance, HIL/SIL for AFCS, data acquisition with strain gauging.
  • Standards and compliance: EN 9100, 17025, ISO 27001, GDPR.

Capstone-type projects

Admissions, fees, and scholarships

  • Profile: Background in Computer Engineering, Mathematics, Statistics, or related fields; practical experience in NLP and valued information retrieval systems.
  • Documentation: Updated CV, academic transcript, SOP/statement of purpose, project examples or code (optional).
  • Process: Application → Technical evaluation of profile and experience → Technical interview → Review of case studies → Final decision → Enrollment.
  • Fees:
    • Single payment: 10% discount.
    • Payment in 3 installments: No fees; 30% upon registration + 2 equal monthly payments of the remaining 35%.

      Monthly payment: available with a 7% commission on the total; annual review.

      Scholarships: based on academic merit, financial need, and promoting inclusion; agreements with companies in the sector for partial or full scholarships.

      See “Calendar & Calls for Applications,” “Scholarships & Grants,” and “Fees & Financing” in the SEIUM mega-menu.

Do you have any questions?

Our team is ready to help you. Contact us, and we will respond as soon as possible.

Please enable JavaScript in your browser to complete this form.

F. A. Q

Frequently asked questions

Yes, we have international certification

Yes: experimental models, real data, applied simulations, professional environments, real case studies.

It is not mandatory. We offer leveling tracks and tutoring.

Completely. It covers e-propulsion, integration, and emerging regulations (SC-VTOL).

Recommended. There are also internal challenges and consortiums.

Yes. Online/hybrid modality with planned labs and visa support (see “Visa & Residence”).

Scroll to Top
SEIUM – Institute of Advanced Engineering
Privacy Overview

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.