Course in Immersive Visualisation in Aerospace Design
Online course of 300 hours in immersive visualisation in aerospace design, with 6 modules covering VR/AR fundamentals, CAD model preparation, real-time engines, immersive design reviews and AR in manufacturing and maintenance, with an assigned technical tutor.
Take the controls.
Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Describe virtual, augmented and mixed reality technologies.
Prepare and simplify CAD models for real-time visualisation.
Configure a visualisation engine for engineering scenes.
Organise immersive design reviews with multidisciplinary teams.
Apply augmented reality to manufacturing and maintenance tasks.
Evaluate the usability of immersive applications.
Develop a visualisation project for an aerospace component.
Who it's for
- Immersive visualisation specialists who want to specialise in immersive visualisation in aerospace design.
- Industrial virtual reality developers who want to specialise in immersive visualisation in aerospace design.
- Digital design review engineers who want to specialise in immersive visualisation in aerospace design.
- Augmented reality maintenance technicians who want to specialise in immersive visualisation in aerospace design.
- CAD model preparation engineers who want to specialise in immersive visualisation in aerospace design.
- Aerospace digital transformation consultants who want to specialise in immersive visualisation in aerospace design.
- Engineering or science graduates looking to move into the aeronautical industry.
What you'll work with
- ISO 9241-210 (human-centred design)
- ISO 10303 (STEP, product data exchange)
- ISO 14306 (JT format for 3D visualisation)
- OpenXR (Khronos Group)
- ISO/IEC 12113 (glTF 2.0)
- EN 9100 (aerospace quality management)
- Unity
- Unreal Engine
- NVIDIA Omniverse
- CATIA
- Blender
6 modules
1.1Virtual, augmented and mixed reality in engineering1.2Devices and their field of application1.3Position tracking and degrees of freedom1.4Latency, refresh rate and comfort1.5Real scale and size perception1.6Ergonomics and user fatigue1.7Use cases in the aerospace sector1.8Current limits of the technology1.9Implementation cost and return1.10Workshop: choosing a device by use case
2.1Exchange formats and their loss of information2.2Tessellation and mesh control2.3Simplification and polygon reduction2.4Assembly hierarchy and naming2.5Metadata that must be preserved2.6Materials and texture maps2.7Levels of detail and progressive loading2.8Model version control2.9Automating preparation2.10Laboratory: preparing an assembly
3.1Real-time rendering pipeline3.2Lighting, shadows and reflections3.3Scene optimisation and culling3.4Per-frame performance budget3.5Integrating engineering data3.6Interaction: selection, measurement and sections3.7Annotations and collaborative review3.8Multi-user and shared sessions3.9Deployment on different devices3.10Laboratory: interactive scene of a fuselage
4.1Protocol for a review session4.2Verifying accessibility and maintainability4.3Checking ergonomics and reach4.4Detecting clashes and clearances4.5Assessing cockpit field of view4.6Recording findings and traceability4.7Integration with the engineering change workflow4.8Involving distributed teams4.9Measuring savings compared with a physical mock-up4.10Case study: review of an equipment bay
5.1Spatial registration and markers5.2Alignment with the real part5.3Assisted work instructions5.4Step-by-step assembly verification5.5Remote expert assistance5.6Capturing quality evidence5.7Integration with the management system5.8Shop-floor conditions: light, noise and safety5.9Operator training5.10Laboratory: AR guide for an assembly
6.1Defining the use case and objectives6.2Preparing the starting model6.3Building the interactive scene6.4Designing interaction and navigation6.5Review session with users6.6Collecting and analysing findings6.7Measuring performance and comfort6.8Deployment plan within the organisation6.9Report and presentation6.10Final review with the tutor
How you'll learn
100% online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within the intake, so it can be combined with work.
Each module combines theory, guided reading of the original standard and applied exercises. The working software is Unity, Unreal Engine, NVIDIA Omniverse, CATIA and Blender, in free, academic or evaluation versions. Testing is studied through real procedures for virtual reality design reviews and augmented reality pilots on the shop floor. Assessment is continuous by module, plus the final project.
Standards covered: ISO 9241-210, ISO 10303, ISO 14306, OpenXR, ISO/IEC 12113, EN 9100.
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Where this takes you
Requirements
- No previous qualification is required.
- An internet connection and a computer capable of running the programme software.
- English sufficient to read technical standards.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The course totals 300 hours over 3 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.
You will work with Unity, Unreal Engine, NVIDIA Omniverse, CATIA and Blender. Free, academic or evaluation versions are used, and your tutor indicates the free alternative where one exists.
A SEIUM Institute certificate, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.
Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.
No previous qualification is required. You need an internet connection, a computer capable of running the programme software, and English sufficient to read technical standards.
Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.
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