CourseAerospace, UAM, Drones & Space Applications open

Course in Immersive Visualisation in Aerospace Design

Online course of 300 hours in immersive visualisation in aerospace design, with 6 modules covering VR/AR fundamentals, CAD model preparation, real-time engines, immersive design reviews and AR in manufacturing and maintenance, with an assigned technical tutor.

Duration3 months
ModeOnline
LanguageEnglish
Start datesSet by the faculty
AwardSEIUM Institute certificate
Virtual lab · try it before you enrol

Take the controls.

Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.

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Learning outcomes

What you will be able to do

01

Describe virtual, augmented and mixed reality technologies.

02

Prepare and simplify CAD models for real-time visualisation.

03

Configure a visualisation engine for engineering scenes.

04

Organise immersive design reviews with multidisciplinary teams.

05

Apply augmented reality to manufacturing and maintenance tasks.

06

Evaluate the usability of immersive applications.

07

Develop a visualisation project for an aerospace component.

Profile

Who it's for

  • Immersive visualisation specialists who want to specialise in immersive visualisation in aerospace design.
  • Industrial virtual reality developers who want to specialise in immersive visualisation in aerospace design.
  • Digital design review engineers who want to specialise in immersive visualisation in aerospace design.
  • Augmented reality maintenance technicians who want to specialise in immersive visualisation in aerospace design.
  • CAD model preparation engineers who want to specialise in immersive visualisation in aerospace design.
  • Aerospace digital transformation consultants who want to specialise in immersive visualisation in aerospace design.
  • Engineering or science graduates looking to move into the aeronautical industry.
Standards & tools

What you'll work with

  • ISO 9241-210 (human-centred design)
  • ISO 10303 (STEP, product data exchange)
  • ISO 14306 (JT format for 3D visualisation)
  • OpenXR (Khronos Group)
  • ISO/IEC 12113 (glTF 2.0)
  • EN 9100 (aerospace quality management)
  • Unity
  • Unreal Engine
  • NVIDIA Omniverse
  • CATIA
  • Blender
Syllabus

6 modules

  1. 1.1Virtual, augmented and mixed reality in engineering
  2. 1.2Devices and their field of application
  3. 1.3Position tracking and degrees of freedom
  4. 1.4Latency, refresh rate and comfort
  5. 1.5Real scale and size perception
  6. 1.6Ergonomics and user fatigue
  7. 1.7Use cases in the aerospace sector
  8. 1.8Current limits of the technology
  9. 1.9Implementation cost and return
  10. 1.10Workshop: choosing a device by use case
  1. 2.1Exchange formats and their loss of information
  2. 2.2Tessellation and mesh control
  3. 2.3Simplification and polygon reduction
  4. 2.4Assembly hierarchy and naming
  5. 2.5Metadata that must be preserved
  6. 2.6Materials and texture maps
  7. 2.7Levels of detail and progressive loading
  8. 2.8Model version control
  9. 2.9Automating preparation
  10. 2.10Laboratory: preparing an assembly
  1. 3.1Real-time rendering pipeline
  2. 3.2Lighting, shadows and reflections
  3. 3.3Scene optimisation and culling
  4. 3.4Per-frame performance budget
  5. 3.5Integrating engineering data
  6. 3.6Interaction: selection, measurement and sections
  7. 3.7Annotations and collaborative review
  8. 3.8Multi-user and shared sessions
  9. 3.9Deployment on different devices
  10. 3.10Laboratory: interactive scene of a fuselage
  1. 4.1Protocol for a review session
  2. 4.2Verifying accessibility and maintainability
  3. 4.3Checking ergonomics and reach
  4. 4.4Detecting clashes and clearances
  5. 4.5Assessing cockpit field of view
  6. 4.6Recording findings and traceability
  7. 4.7Integration with the engineering change workflow
  8. 4.8Involving distributed teams
  9. 4.9Measuring savings compared with a physical mock-up
  10. 4.10Case study: review of an equipment bay
  1. 5.1Spatial registration and markers
  2. 5.2Alignment with the real part
  3. 5.3Assisted work instructions
  4. 5.4Step-by-step assembly verification
  5. 5.5Remote expert assistance
  6. 5.6Capturing quality evidence
  7. 5.7Integration with the management system
  8. 5.8Shop-floor conditions: light, noise and safety
  9. 5.9Operator training
  10. 5.10Laboratory: AR guide for an assembly
  1. 6.1Defining the use case and objectives
  2. 6.2Preparing the starting model
  3. 6.3Building the interactive scene
  4. 6.4Designing interaction and navigation
  5. 6.5Review session with users
  6. 6.6Collecting and analysing findings
  7. 6.7Measuring performance and comfort
  8. 6.8Deployment plan within the organisation
  9. 6.9Report and presentation
  10. 6.10Final review with the tutor
Methodology, software & labs

How you'll learn

100% online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: you progress at your own pace within the intake, so it can be combined with work.

Each module combines theory, guided reading of the original standard and applied exercises. The working software is Unity, Unreal Engine, NVIDIA Omniverse, CATIA and Blender, in free, academic or evaluation versions. Testing is studied through real procedures for virtual reality design reviews and augmented reality pilots on the shop floor. Assessment is continuous by module, plus the final project.

Standards covered: ISO 9241-210, ISO 10303, ISO 14306, OpenXR, ISO/IEC 12113, EN 9100.

Assigned technical tutor:every module ends with a deliverable that your tutor marks individually.
Standards-based learning:guided reading of ISO 9241-210, ISO 10303 (STEP), ISO 14306 (JT) and OpenXR applied to real cases.
Industry software:Unity, Unreal Engine, NVIDIA Omniverse, CATIA and Blender, in free, academic or evaluation versions.
Final project:an immersive visualisation project for an aerospace component, from model preparation to a user review session and deployment plan, reviewed by your tutor.
Flexible format:100% online, no fixed timetables, compatible with full-time work.
Capstone project

Build it end to end

Your final project follows the real engineering workflow, step by step, reviewed by your tutor.

Device selection
Choose the right immersive device for a defined aerospace use case.
Assembly preparation
Prepare and simplify a CAD assembly for real-time visualisation.
Interactive fuselage scene
Build an interactive real-time scene of a fuselage with measurement and section tools.
Immersive design review
Run an immersive review of an equipment bay and an AR guide for an assembly task.
Final project
Deliver a complete visualisation project with user review, performance and comfort measurements and a deployment plan.
Career opportunities

Where this takes you

Immersive visualisation specialistIndustrial virtual reality developerDigital design review engineerAugmented reality maintenance technicianCAD model preparation engineerAerospace digital transformation consultant
Admissions & scholarships

Requirements

  • No previous qualification is required.
  • An internet connection and a computer capable of running the programme software.
  • English sufficient to read technical standards.

Ready to start?

Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.

FAQ

Frequently asked questions

The course totals 300 hours over 3 months. You set your own pace within each intake, and your tutor helps you plan the workload around your job.

You will work with Unity, Unreal Engine, NVIDIA Omniverse, CATIA and Blender. Free, academic or evaluation versions are used, and your tutor indicates the free alternative where one exists.

A SEIUM Institute certificate, awarded on passing the continuous assessment and the final project. It is SEIUM's own qualification, not an official state degree; its recognition depends on the programme completed and the regulations of each country.

Yes. Modules passed are recognised in a higher programme in the same area (postgraduate diploma or master's). Ask about the recognition policy when you enrol.

No previous qualification is required. You need an internet connection, a computer capable of running the programme software, and English sufficient to read technical standards.

Start dates are set by SEIUM's faculty for each intake. Our admissions team will confirm the next available date when you apply.

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