Course in Virtual Reality for Off-Road Training
Online 300-hour course in virtual reality for off-road training. 6 modules covering Law 31/1995 on Occupational Risk Prevention, Royal Decree 1215/1997 (work equipment) and Unity. Assigned tutor and open enrolment.
Take the controls.
Run a real engineering trade-off from this field. Move the sliders, watch the model react in real time and beat the challenge.
What you will be able to do
Analyse the advantages and limitations of virtual reality in off-road operator training.
Design a training scenario with objectives, a script and assessment criteria.
Select the appropriate hardware and software according to the level of realism required.
Define learning metrics and record session data using interoperable standards.
Integrate virtual training into the company's prevention and training plan.
Assess the transfer of learning from the simulator to the real machine.
Develop a project for implementing immersive training.
Who it's for
- Simulation instructional designer who wants to specialise in Virtual Reality for Off-Road Training.
- Virtual reality experience developer who wants to specialise in Virtual Reality for Off-Road Training.
- Machinery operator trainer who wants to specialise in Virtual Reality for Off-Road Training.
- Technical training manager in a company who wants to specialise in Virtual Reality for Off-Road Training.
- Occupational risk prevention technician who wants to specialise in Virtual Reality for Off-Road Training.
- Educational technology consultant who wants to specialise in Virtual Reality for Off-Road Training.
- Engineering or science graduates seeking to enter construction and civil works.
What you'll work with
- Law 31/1995 on Occupational Risk Prevention
- Royal Decree 1215/1997 (work equipment)
- ISO 9241-210 (human-centred design)
- ISO 21001 (management systems for educational organisations)
- ISO 10015 (competence management and people development)
- xAPI (Experience API)
- SCORM 2004
6 modules · 300 h
1.1Limitations of training on the real machine1.2What is learnt well in a simulator and what is not1.3Simulation levels: desktop, cab and motion platform1.4Simulators for excavators, cranes, lorries and tractors1.5Transfer of learning to the real machine1.6Available evidence on its effectiveness1.7Cost of the simulator compared with the cost of the machine1.8Fit within a complete training pathway1.9Stakeholders: centre, company and manufacturer1.10Workshop: analysis of a company's training needs
2.1Observable learning objectives2.2Sequence of progressive difficulty2.3Routine scenarios and critical scenarios2.4Induced errors and learning through consequence2.5Cognitive load and session duration2.6Instructions, aids and gradual withdrawal of support2.7The instructor's role during the session2.8Structured debriefing after the exercise2.9Performance assessment rubrics2.10Practice: designing a training scenario
3.1Headsets, screens and reproduced cabins3.2Real controls compared with generic controls3.3Motion platforms and force feedback3.4Visual fidelity and behavioural fidelity3.5Physical model of the machine and the terrain3.6Latency and simulator sickness3.7Accessibility and adaptation of the equipment3.8Installation, space and maintenance3.9Integration with the learning platform3.10Practice: configuring a simulation station
4.1Objective metrics: time, accuracy and consumption4.2Safety metrics: collisions and improper manoeuvres4.3Individual learning curves4.4Criteria for passing and for repetition4.5Comparison between learners and biases4.6Simulator data and its interpretation4.7Final assessment on the real machine4.8Certification and its validity4.9Learner data protection4.10Practice: designing the assessment system
5.1Needs analysis and training plan5.2Location of the simulator and access for shifts5.3Training internal instructors5.4Combining classroom, simulator and field5.5Training new operators and experienced staff5.6Refresher training and training after an incident5.7Staff resistance and change management5.8Total cost of the programme and its return5.9Indicators for the training programme5.10Practice: implementation plan for a company
6.1Training in dangerous situations without exposure6.2Training on machines with high cost of downtime6.3Training for remote and seasonal environments6.4Limits: what the simulator cannot replace6.5Risk of learner overconfidence6.6Updating scenarios and content6.7Buying compared with renting a simulator6.8Common errors in simulation programmes6.9Evolution of the technology6.10Final project: complete training programme with simulation
How you'll learn
Fully 100 % online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. There are no fixed timetables: learners progress at their own pace within the intake, which makes it possible to combine study with work.
Each module combines theory, guided reading of the original standard and applied exercises. The working software is Unity, Unreal Engine, Blender, SteamVR, Moodle, in free, academic or evaluation versions. Tests are studied using real operating procedures for excavator and loader operation simulators, immersive training sessions with assessment, and usability tests of virtual scenarios. Assessment is continuous by module, plus the final integrative project.
Build it end to end
Your final project follows the real engineering workflow, step by step, reviewed by your tutor.
Analyse the advantages and limitations of virtual reality in off-road operator training.
Design a training scenario with objectives, a script and assessment criteria.
Select the appropriate hardware and software according to the level of realism required.
Define learning metrics and record session data using interoperable standards.
Integrate virtual training into the company's prevention and training plan.
Where this takes you
Requirements
- No prior qualification is required.
- Internet connection and a computer capable of running the programme's software.
- Sufficient level of Spanish to follow technical regulatory texts.
Ready to start?
Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.
Frequently asked questions
The programme consists of 300 hours in total, spread over 3 to 5 months. That is between 10 and 15 hours per week on average, compatible with a full-time job.
The course works with Unity, Unreal Engine, Blender, SteamVR, Moodle. Free, academic or evaluation versions are used, and the tutor indicates the free alternative where one exists.
A SEIUM Institute diploma on passing the continuous assessment and the integrative project. This is in-house training, not an official qualification from the Ministry.
Yes. Modules passed in a Course or Postgraduate Diploma in the same area are recognised towards the advanced programme. Check the recognition policy when you enrol.
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