CourseDefense, Military Engineering & Land Systems Applications open

Course in Accessible Design and Human Factors in Military Cockpits

Online 300-hour course in accessible design and human factors in military cockpits. 6 modules covering MIL-STD-1472H (human engineering), ISO 9241-210 (human-centred design) and Siemens Jack. Assigned tutor and open enrolment.

Duration300 h
ModeOnline
Start datesSet by the faculty
AwardSEIUM Institute certificate
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Learning outcomes

What you will be able to do

01

Explain accessible design in demanding operational environments.

02

Apply human factors and accessibility standards.

03

Design physical interaction using anthropometric criteria.

04

Design inclusive sensory and cognitive interfaces.

05

Plan tests with real users.

06

Measure workload and usability.

07

Develop an accessible cockpit project.

Profile

Who it's for

  • Human factors engineer who wants to specialise in Accessible Design and Human Factors in Military Cockpits.
  • Accessible interface designer who wants to specialise in Accessible Design and Human Factors in Military Cockpits.
  • User experience researcher who wants to specialise in Accessible Design and Human Factors in Military Cockpits.
  • Cockpit integration engineer who wants to specialise in Accessible Design and Human Factors in Military Cockpits.
  • Accessibility specialist who wants to specialise in Accessible Design and Human Factors in Military Cockpits.
  • User validation engineer who wants to specialise in Accessible Design and Human Factors in Military Cockpits.
  • Graduates in engineering or science looking to enter the defence industry.
Standards & tools

What you'll work with

  • MIL-STD-1472H (human engineering)
  • ISO 9241-210 (human-centred design)
  • ISO 9241-110 (interaction principles)
  • EN 301 549 (accessibility of ICT products)
  • Def Stan 00-250 (human factors)
  • WCAG 2.2
  • ISO 7250-1 (anthropometric measurements)
Syllabus

6 modules · 300 h

  1. 1.1What accessible means in a work vehicle
  2. 1.2Diversity of the user population
  3. 1.3Anthropometry and body variability
  4. 1.4Sensory capabilities and their variation
  5. 1.5Fatigue, stress and degraded performance
  6. 1.6Universal design and its principles
  7. 1.7Benefits for all users
  8. 1.8Sector vocabulary and acronyms
  9. 1.9Myths about accessibility and operational demands
  10. 1.10Exercise: user profiles of a cockpit
  1. 2.1Applicable ergonomics standards
  2. 2.2Accessibility and design-for-all standards
  3. 2.3Reference anthropometric data
  4. 2.4Occupational health and safety requirements
  5. 2.5Client and tender requirements
  6. 2.6Applicable standardisation agreements
  7. 2.7Non-discrimination obligations
  8. 2.8Documentary verification of compliance
  9. 2.9Conflicts between requirements and how to resolve them
  10. 2.10Practice: requirements matrix for a workstation
  1. 3.1Access, entry and exit from the workstation
  2. 3.2Seat, adjustment and restraint
  3. 3.3Reach to controls and switches
  4. 3.4Required force and alternatives
  5. 3.5Grips, handholds and surfaces
  6. 3.6Compatibility with gloves and equipment
  7. 3.7Clearance and conflicts with equipment
  8. 3.8Accessible and safe maintenance
  9. 3.9Vibration and postural comfort
  10. 3.10Practice: reach analysis with a digital mannequin
  1. 4.1Legibility of displays and labels
  2. 4.2Contrast, size and typography
  3. 4.3Vision in degraded conditions
  4. 4.4Redundant visual, audible and tactile alerts
  5. 4.5Intelligibility of communication in noise
  6. 4.6Cognitive load and task simplification
  7. 4.7Interface consistency across systems
  8. 4.8Predictable human errors and their prevention
  9. 4.9Training and learning curve
  10. 4.10Practice: redesign of a cockpit interface
  1. 5.1Selection of representative participants
  2. 5.2Physical mock-ups and virtual reality
  3. 5.3Evaluation protocols and consent
  4. 5.4Objective measurement of performance
  5. 5.5Subjective methods and questionnaires
  6. 5.6Testing in adverse environmental conditions
  7. 5.7Evacuation and emergency testing
  8. 5.8Analysis of results and prioritisation
  9. 5.9Evaluation report and recommendations
  10. 5.10Practice: user evaluation protocol
  1. 6.1Choice of platform and workstation
  2. 6.2User profiles and task analysis
  3. 6.3Accessibility requirements matrix
  4. 6.4Physical design proposal
  5. 6.5Sensory and cognitive interface proposal
  6. 6.6User validation protocol
  7. 6.7Acceptance criteria
  8. 6.8User training plan
  9. 6.9Technical report
  10. 6.10Defence of the work
Methodology, software & labs

How you'll learn

100 % online training on the SEIUM campus, with downloadable material, recorded classes and an assigned technical tutor. No fixed timetable: students progress at their own pace within the intake, which makes it possible to combine study with work.

Each module combines theory, guided reading of the original standard and applied exercises. The working software is Siemens Jack, RAMSIS, Tobii Pro Lab, Figma, in free, academic or evaluation versions. Tests are studied through real usability testing procedures with real users, eye tracking and NASA-TLX workload assessment. Assessment is continuous across each module, plus the final integrating project.

Accredited laboratories(EN ISO/IEC 17025) with rotor test rig, EMC/Lightning pre-compliance, HIL/SIL, vibration/acoustics.
Evidence-focused final project:safety case, test plan, compliance dossier and operational limits.
Industry mentoring:lecturers with experience in training, , eVTOL/UAM and flight test.
Flexible format(hybrid/online), international cohorts and support from SEIUM Career Services.
Ethics and safety:a safety-by-design approach, with OT cyber security, DIH and compliance as its core pillars.
Capstone project

Build it end to end

Your final project follows the real engineering workflow, step by step, reviewed by your tutor.

Choice of platform and workstation

Explain accessible design in demanding operational environments.

User profiles and task analysis

Apply human factors and accessibility standards.

Accessibility requirements matrix

Design physical interaction using anthropometric criteria.

Physical design proposal

Design inclusive sensory and cognitive interfaces.

Sensory and cognitive interface proposal

Plan tests with real users.

Career opportunities

Where this takes you

Human factors engineerAccessible interface designerUser experience researcherCockpit integration engineerAccessibility specialistUser validation engineer
Admissions & scholarships

Requirements

  • No prior degree is required.
  • Internet connection and a computer capable of running the programme's software.
  • Sufficient Spanish to follow technical standards documentation.

Ready to start?

Send your application today. Our admissions team replies within 72 hours with your study plan and funding options.

FAQ

Frequently asked questions

The programme totals 300 hours spread over 3 to 5 months. That is an average of 10 to 15 hours per week, compatible with a full-time job.

You work with Siemens Jack, RAMSIS, Tobii Pro Lab and Figma. Free, academic or evaluation versions are used, and the tutor indicates the free alternative where one exists.

An own diploma from SEIUM upon passing the continuous assessment and the integrating project. It is in-house training, not an official qualification from the Ministry.

Yes. Modules passed in a course or postgraduate diploma in the same area are recognised towards the advanced programme. Check the recognition policy when you enrol.

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